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Moreover, there were shadow clipping issues in a number of environments. Some are high-res, while others are as low-res as they can possibly can (even on Ultra settings). The game features awesome – most of the times scripted – destructible environments and weather effects. Despite the fact that Danger Close Games has implemented some truly amazing shader effects, the textures that have been used are not up to what we’d expect from a Frostbite 2-powered game. Graphics wise, Medal of Honor: Warfighter is a bag of mixed feelings. This could very well mean that the Chameleon engine depends heavily on the CPU rather than the GPU.
Our framerate was around 40-50fps (with SLI enabled) and our GPU usage was not maxed out. Unfortunately, that car chase level did not perform as well as all the other Frostbite 2-powered levels. Our guess is that it’s running on Criterion’s proprietary engine, the Chameleon. This specific level is using a different executable file, suggesting that it is running on a different engine. As you may have already heard, Warfighter also features a racing level that was created by Criterion and Black Box developers.
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This further proves how outdated both PS3 and X360 actually are.
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Not only that, but a single GTX 275 was able to offer a better gaming experience than the one of consoles, as Warfighter ran with 40-55fps at 1080p and with Ultra settings (albeit no AA).
Naturally, we did not notice any stuttering when we ran the game in Single-GPU mode. Let’s hope that Nvidia will be able to improve the SLI profile in the next version of its GeForce drivers. Ultra settings were – somehow – playable, but the stuttering side-effect was severely increased. A GTX295 was able to handle this title at high settings without major problems. In addition, Warfighter demands 850MB of vRam – at least – in order to be enjoyed at max settings. Unfortunately though, there were some stuttering issues due to the game’s SLI profile. Medal of Honor: Warfighter ran with 60fps at high settings and 1080p. Unfortunately though, there weren’t any differences between our simulated tri-core and our quad-core, suggesting that Warfighter is optimized for tri-cores and not quad-cores. As you may have guessed, we repeated our tests a number of times and our results remained the same. In other words, we’re talking about a 35-30fps difference. Our simulated dual-core system ran the following scene at 35-40fps, while the simulated tri-core pushed 70fps. Following Battlefield 3’s example, Warfighter shows tremendous differences between a dual-core and a tri-core. During the beginning of the third/fourth mission, we tested Danger Close Games’ title with a simulated dual-core, a simulated tri-core and a quad-core.
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Frostbite 2 is said to be an engine that takes full advantage of multi-cores, and that is true to a certain extent. Thankfully, Nvidia has included a proper SLI profile for it, meaning that you won’t have to mess around with the Inspector Tool. Warfighter is built on DICE’s Frostbite 2, an engine that was first introduced with Battlefield 3. As always, we used an overclocked Q9650 (4.2Ghz) with 4GB RAM, an Nvidia GTX295, Windows 7-64Bit and the latest version of the GeForce ForceWare drivers.
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As always, our performance analyses are focused on the technical aspect of PC games, therefore it’s time to see how MoH: Warfighter performs on the PC platform. However, we are not here to judge the game itself. Believe it or not, this is more linear than Call of Duty, and that says a lot about the latest part of this legendary franchise. In all truthfulness, this is no longer an FPS title, but rather an on-rails experience. Danger Close Games’ Medal of Honor: Warfighter has been bashed by a lot of publications, and rightfully so as this is a mediocre game.